Dawn - The Bliss Album…? Symphony Sings the Blues! Diddy - Forever mb Puff Daddy aka P. The Notorious B. Diddy feat. Kelly VS Usher - R. Kelly Vs Usher Vol. The Rugged Man - What The VLS 31 mb R. Posse - Ruthless By Law 72,1 mb R. Biohazard 26 mb Rap vs.
Faith No More 17 mb Rap vs. Reveille 16 mb Rap vs. Limp Bizkit 23,2 mb Rap vs. Rage Against The Machine 20,8 mb Rap vs. Biohazard 19,2 mb Rap vs. Limp Bizkit 17,2 mb Rap vs. Fred Durst 26,8 mb Rap vs. Fear Factory 20,4 mb Rap vs. Korn 13,2 mb Rap vs. Korn 14,4 mb Rap vs. Enter a world filled with peril, conflict and uncertainty Cut loose in a world of blazing adventure.
Hundreds of hours of game play, exploring a vast continent richly studded with towns, dun- geons and endless adven- turing opportunities! Your heroic characters must track down every lead and every contact if they are to succeed in their search for the renow ned Grimring, the Blade of Destiny. Of course, you j will encounter numerous! Consumers are now active participants in their entertainment.
We can choose to watch movies, run programs, or play games with- out leaving the couch. Good luck and let the games begin! Add some spunk and real graphics. Please make it interesting. We gamers desperately need a good, resourceful magazine. Go for it! Then I heard that it is changing its name to Elec- tronic Entertainment, and I was happy!
Finally, I found out that the game reviews are going to be a big section. Name Withheld Boston, Massachusetts are still relatively new technologies, I demand accurate, concise information from the publi- cations that I subscribe to. Zoey Garcia Riverdale, New York Revenge of the Nerds E2 should be the magazine to finally set the record straight about electronic entertain- ment lovers.
Everyone seems to be using these words to sell their software and hardware. What will the hip words be then? Do the editors of Electronic Entertain- ment have some sort of crystal ball, or must I roll the dice and take a big risk?
Most magazines are geared toward people buying computer products for work or just hard-core gamers. I want to get my nine- year-old daughter interested in computers. I would also like to see more articles on educa- tional games. I hope your magazine can help me out. Rebecca Harp Sprinkle New Orleans, Louisiana Too many magazines get wrapped up in bor- ing, overly technical reviews that look more like slick sales brochures than unbiased articles. I hope that E2 will tell me the best ways to use the latest products, not simply print page after page of their features.
Give me new ideas, not fluff! Read our story on page 20 in Sharp Edge to get the latest on CD platforms. Got something you want to get off your chest? Do it! Let's face it, you're a game master.
What you need is a sound card designed for game masters like you, something new, something hot, something real Orchid Technology's GameWave Now when you blow away that bogie, you'll be blown away by the GameWave advanced wavetable synthesis. It works great with all multimedia, educational, Windows and enter- tainment software. Same great sound, plus bundled software and business audio capabilities. You've mastered the games, now master the sound.
Zool is a trademark of Gremlin Graphics Software Ltd. Circle on Reader Service Card As much excitement as you can get from a wall socket without that funny burning smell. Why just play games, when you can live them? Forget those digitized cartoons, Sega TruVideo'"games use real video footage. Meaning the action in the games is real. So's the rush of adrenaline you get while playing them.
These aren't video games as you understand them. They're more like Hollywood movies, only you control the plots. And they have CD quality sound effects and music tracks, adding to the realism. Land a punch and watch as your opponent reels. Take a punch, your screen rocks. Take too many punch- es, you're flat on your back-look- ing up at the ref as he gives you the count.
Don't forget your mouthpiece because this is classic interactive boxing at its best. Uncover their plot, figure out how to kill them man-made weapons only stun them and annihilate their forces before it's too late.
But be careful. Screw up and you'll be reduced to subatomic particles of radioactive fallout. Which, in a way, you are. It means your optic nerves are in for a workout. It means you should go try these games. It means you may soon be wearing your hair differ- ently. It means these games are indeed the next level. It means volts never felt so good, welcometothenextlevel- Circle on Reader Service Card IntiyCar Racing Takes The Checkered Flag Weird but Beautiful Memphis's odd obelisks may look like something off a Led Zeppelin album cover, but this is a complete multimedia upgrade package cum boom box.
M ost car-racing sims are fun enough; they're just not very realistic. Sketchy graphics make crashes more annoying than dangerous. The prerelease version we saw looked so true to life you'll actually be scared of hitting the wall.
Even in its early form, IndyCar Racing combined smooth, texture-mapped graphics with a solid feel to give you sensations as close to real racing as possible. But as any Brickyard vet- eran knows, you need the horsepower to make it fun. IndyCar Racing demands at least a based PC to deliver top performance. Foyt and Emerson Fittipaldi know that victory depends on details: missing a shift, brak- ing too late, or even not enough air in the tires can mean the difference between a jaunt to the winner's circle and a trip to the hospital.
Fortunately, Papyrus reproduces those details in a way that will have you spending lots of time fine-tuning your cars before you send them out on the track. Suspension, tire pressure and composition, fuel, aerodynamics— you can adjust and test just about everything.
Raining on race day? Better mount the rain rubber. But remem- ber: A car that kicks butt on the ovals can be a deathtrap on a road course. When your car acts up, bring it to the pits. Adjust the wing, add some fuel, and head back into the race, just like the real thing.
Better make it a quick stop, though. Your opponents are passing you all the time-just like the real thing. Once you hit the track several are availableyou'll love the awesome visuals. Mash the pedal, and the GoodYear logo on your tires blurs.
Billboards fly by at mph. So take a spin. Just don't forget to hug the wall before you hit the turns. The whole thing connects to your PC with a sound card that you or your local dealer can install. And Memphis also works great as a regular audio CD player.
At nearly a grand, it's expensive— but worth it if you want an incredibly easy and hot-look- ing multimedia upgrade. T he year is 1 The place, Alternative Earth You are a music- video director wandering through the Plane of Distortion looking for fresh material.
And suddenly, in front of you in the misty night, reclu- sive megastar Edgar Death rises out of an open grave and strums a creaky dirge.
Aim your camera and grab some video of this powdery man and his brawny backup band. Deposit this fiery footage in your interplanetary guitar case and head back to your high-tech video sequencer.
It's time to assem- ble the hottest music video the planet has ever seen. But will it sell? Total Distortion is the creation of Pop Rocket, a quirky four-designer firm based in San Francisco's sixties-obsessed Haight-Ashbury district President Joe Sparks, who codevel- oped the cult hit Spaceship Warlock, is out to redefine game play: Instead of blamming you with laser fire or endless puzzles, Distortion makes you negotiate your way through a surreal underground world.
And you need wits and imagination to come out on top. Maybe so: By year's end, Pop Rocket was claiming an astounding 1 0, advance orders.
Who knows, if the current seventies revival keeps gaining momentum, we may see a Total Travolta. That guy on my screen looks like, uh, you know! Stay tuned. This speedy disc player spins at three times the rate of a normal drive, which means smoother motion video and ani- mation for your titles. And a line of quad-speed drives is due out later this year.
The fiendish armadillo is just one of the crazed freaks you'll face in Twin Dolphin's weird 3-D adven- ture. But because you need to be sitting exactly between your two speakers to fully experience the illusion, PC and Mac multimedia systems are the ideal platforms to take it to the limit. On a sys- tem equipped with QSound, planes sound as if they're whizzing overhead, and foot- steps like they're sneaking up behind you. It brings com- puter-based sound to a new dimension," says Arnold Wald- stein, director of marketing at Creative Labs.
This winter, Creative will be shipping an upgrade to its Sound Blaster ASP board that will include QSound, along with kits for developers who want their games to support it. And Creative isn't the only company getting aboard. Japan's Capcom has signed an agreement to add QSound to its arcade games. And QSound itself is working on a joystick that will have the technology built in. Like so many innova- tions, Virtual Audio was discovered accidentally. Back inrock pro- ducer Danny Lowe stum- bled upon the audio illusion while experimenting with multiple-mike recording.
When he played back one particular recording, he heard the music coming from somewhere other than his speakers. But it wasn't Lowe and his partner Lees spent years running more than a million experiments to perfect their first product, a multi- channel processing system for professional producers they called the "QSystem. That's the secret behind the QSound-capable hardware and games that are coming out right now.
So will QSound become the next audio standard? Given its momentum, the question isn't if, it's when. And you won't hear us com- plaining on that score. This new technology for "placing" sound is one of the most compelling games technolo- gies emerging today. QSound Virtual Audio, a technology from Canada's QSound Labs, creates audio illusions in much the same way that a ventriloquist throws his voice: Sound seems to come from above or even behind you, instead of from out of the left and right speak- ers.
Already implemented in such Sega CD games as Ecco the Dolphin and Jurassic Park, Virtual Audio-equipped games feature music and sound effects that are vastly richer and more realistic than anything else on the market today. Turbo Touch and Triax are trademarks of Triax Technologies. A baseball title is scheduled for when the season opens.
These new double-duty discs play like regular audio CDs on your stereo but display new material— including liner notes, behind-the-scenes interviews, photos, biogra- phies, and lyrics— when you pop them into your comput- er's CD-ROM drive. One of the companies pio- neering this new genre is a small California firm called Ebook.
In recent months, it's released a number of interactive music CDs. But don't expect cutting-edge titles: So far, the collection comes from old favorites in the jazz, classical, and rock 'n' roll genres. One somewhat unusual entry is Bernie Leadon's upcoming Run CW, a collection of country tunes that's been given a Motown sound by the Grammy- winning former Eagles guitarist. More titles from a variety of publishers are expected to hit Interactive Louis Armstrong is a combination of liner notes and recordings.
Look for these titles as well as other interactive CDs at your local record stores and soft- ware retailers. Foiled by your defense of Britannia, the evil Guardian transports you to a world already under his dominion.
Now you must confront alien realms and powerful new enemies in a battle without allies. But wait! Perhaps more has changed than just the battlefield. Incredibly smooth and lifelike animation — frames of art per character frames for the Avatar and 10 times the art of any previous Ultima! A new, more natural perspective. Twice as many frames per second, producing a richer, faster story in this luxuriously detailed world!
Electronic Arts is a registered trademark of Electronic Arts. Circle 4 on Reader Service Card You're outgunned. On the run. Stalked by a relentless robotic assassin.
You're desperately search- ing every dark corridor on a deserted spaceship for DNA keys that reveal how to destroy this mechanical killer.
The critics think this futuristic nightmare is a dream come true. We like to think of Iron Helix as a futuristic hunting game.
If you haven't asked this question yourself, you've probably heard it at least a dozen times. The problem, in a nutshell, is storage. To get video flash- ing at TV's 30 frames per sec- ond, your PC needs either monstrous amounts of hard disk space or a video com- pression card.
But these solu- tions typically cost big bucks, and few people want video that bad. Happily, the situation is about to improve. It's a development that'll bring you dramatically better-looking video in your games and multimedia titles. But don't expect it to happen immediately. And both companies say they've managed to talk some devel- opers into adding MPEG-com- patible video to their soft- ware.
Look for it this spring. But there's a catch. For that reason, it doesn't make sense to mass-produce MPEG titles. For the time being, at least, Interplay will offer the MPEG version of its game only through mail order. Jumping a Hurdle It's the classic catch Soft- ware vendors won't create lots of MPEG applications until consumers have the hardware to run them, while hardware vendors will have a hard time convincing customers to buy a new board until there's a decent amount of software around to take advantage of it.
Adam Silver, digital video product manager at board maker Orchid Technology, agrees. But as new chips speed processing, improved ver- sions of these techniques could hit the market by next year. Can't wait? Then the best thing to do is buy an MPEG product or game right now. As always, it'll be up to the early adopters to drive this market forward. And the sooner that happens, the better. Relive battles between the Rebel Alliance and the evil Empire through astounding original artwork and a powerful chess program.
All Rights Reserved. Used Under Authorization. It's like making your own Star Wars movie on a chessboard! Up to 72 unique capture moves and authentic Star Wars music and sound effects make this a chess program like no other in the universe. It's your turn to pit yourself against the dark side All of them want their box to be the games and multime- dia system at the center of your living room.
So which will it be? It's far too soon to tell which one of these— if any— will work its way into your home, but this battle definitely makes for great spectator sport. Here's a lineup. The 3DO Company also plans to turn the system into a multi- purpose command center for games, multimedia, interac- tive TV, and access to the so- called data superhighway.
The LaserActive systems Active titles. With add-ons, you also can run Sega CD and Nintendo titles. Only a handful of Laser- Active-specific titles are around from Virgin, Sega, and Trilo- byte— a few others say they're working on Pterradacto - Dactovision (CDr. That's un- fortunate, since LaserActive titles support a full hour of motion video and digital audio. But early sticker shock held down sales and discouraged inde- pendent title developers. That's starting to change. And CD-I is beginning to attract some innovative new titles, including Voyeur, an interac- tive political thriller starring Robert Culp, and an interac- tive version of rock star Todd Rundgren's No World Order release.
Its bit follow-up, the Saturn, is due by fall of 1 There are more than 85 Sega CD titles now available. Like everyone else, Sega is betting on a video future, but it doesn't yet support Video CDs.
By the fall of 1the com- pany plans to ship its Saturn set-top CD machine, a bit system that it's working on with Japanese consumer elec- tronics giant Hitachi. Its rival, Nintendo, is also working on a bit box that's scheduled to hit the market late or early 1 Atari Jaguar CD Atari, once the power in video games, hopes that its leading- edge technology will get it back in the game.
But Atari is facing an uphill battle— rela- tively few game makers say that they intend to support the add-on. Atari executives have report- edly been talking with Time Warner and a Baby Bell com- pany about the Jaguar's being used as a set-top Pterradacto - Dactovision (CDr for con- trolling interactive cable TV. But 3DO also is trying to target that market and has already established a partnership with Time Warner.
In addition to the titles that are now being developed specifically for CD 32 by vendors such as Acclaim, Psygnosis, and Virgin, the new box runs titles developed for the older CDTV format, which enjoyed limited success in Europe and in the education market here.
There are more than 50 titles available. Join the club. There's a profusion of CD for- mats to choose from, with no certain answer to which is best. Here's how to cope: Ignore the hype and concen- trate instead on the software.
Identify the games and titles you want, then buy the player that runs them best. Ultimately we should give the consumer a break and let all CDs play in all players. Sword fights and make Prince of potions the top The Leader Board is a compilation of top-selling software in 1retail stores for August, 1 Some titles may appear in more than one category. Source: PC Data. Imperial Pursuit An add-on tour of duty for die-hard X-Wingers. X-Wing Jump in and help the rebels in this space-flight simulator enhanced with extensive Star Wars video footage.
SimCity Classic Create your own city where you set up residential, commercial, and industrial zones, mass transit provide police and fire protection, and set taxes. The goal is to become the emperor and destroy all foes. Links Pro This well- designed golf game offers spectac- ular graphics modeled on the famous Harbour Town golf course.
Prince of Persia Save the beauti- ful princess in this narrated cinemat- ic action adventure filled with sword fights and magic spells. Microsoft Flight Simulator 5. I The 7th Guest Explore 22 rooms of a terrifyingly real virtual mansion in this interactive drama complete with live-action video. As Frodo Baggins you lead your friends on an adventure to save Middle Earth. Dracula is back, driven by revenge and a hungerfor human blood. Follow a trail of vampire brides, corpses, and wolf tracks through the streets of London.
You direct the drama, suspense, and passion as you are drawn into a world of evil where every decision and action you make is inextricably tied to the fates of those you love. Circle on Reader Service Card Over 90 minutes of captivating video and an original gothic soundtrack draws you into the center of the action. The land of Kyrandia is disappearing piece by piece and all the evidence points Mf elusion: a curse. Out of sync and out on foot, your aberrant journey reveals nothing is what it seems.
And you can count your friends on one hand. Change the way your mind plays. Grasp The Hand of Fate and kiss conventional logic goodbye. Identical beige boxes with interchangeable processors and boring peripherals were about it But multimedia nipped that trend in the bud. To get the most out of the latest computer games and multimedia titles, you need a PC or Mac properly outfitted with video, sound, and a fast CD-ROM drive.
And there's an endless array of choices out there. Plus, many manufacturers toss in a cool bundle of free games and multimedia software. The three new sys- tems detailed here, for example, supply everything you need to run today's most demanding titles.
The Performa is cheap-and easier to set up than some toasters. Just take it out of the box, plug the power cord into the Performa's backside and a wall socket, hit the switch, and you're off and running. Even better, your two grand buys you more than a bare-bones Mac for Morons: You get a fast 33MHz based computer.
You can run the programs on the built-in double-speed CD-ROM drive, watch them on its chassis-mounted inch color monitor, and listen to them on a pair of stereo speakers with front-mounted volume controls. Five megabytes of system memory come standard, but you can add more— up to 36MB— for memory-hungry software.
Also standard are a 1 60MB hard disk drive and a 1. We punished it We brutalized it And it actual- ly seemed to like it. But a brawny 66MHz DX2 processor puts the pedal to the metal. And an impressivel 6MB of main memory comes standard, more than enough for even the most demanding multimedia graphics programs. Games that look good on a standard 1 4-inch screen will blow you away on this system.
The big boys could take some lessons from little Duracom. Packard Bell holds down the cost by using just enough ordinary hardware to get the job done. The CS unit features a pair of front- mounted speakers, volume and tone con- trols, and a headphone jack that doesn't require you to reach behind your PC. Local-bus video delivers snappy graphics through a standard 1 4-inch Super VGA monitor, while the MB hard drive has room for plenty of software. It simply won't be fast enough to effectively run the next gener- ation of multimedia titles.
Special software lets you capture images to your hard disk from a cable feed, a LaserDisc player, a camcorder, or a VCR. You get great software, too. The Packard Bell Navigator guides beginners through Windows, while Microsoft Works for Windows and Microsoft Money can help out with house- hold and small busi- ness tasks. For gamers, there's a great selection of Soft- ware Toolworks programs, including Chessmaster Plenty of bundled software and tasty extras-including a fax modem and TV tuner-make the Packard Bell Multi- media Computer a good budget option.
That's the question we used to ask every time we looked at a space-explo- ration edutainment title. The Mac version displays the better images. It supports the latest rendition of Apple's QuickTime video standard version 1.
The disas- trous Challenger mission is a glaring omission, though. Well designed from the ground up, Space lets you navigate by clicking and scrolling with its speedy search engine. Sumeria makes the content available for reuse Pterradacto - Dactovision (CDr free, so you can even export the video and still images to other files in Windows or on the Mac.
Sample that. Discover Space makes noodling around outer space easier than channel surfing. Each module includes well- designed animations that simulate astro- nomical occurrences in crisp detail. The anima- tion view sets the celestial sphere in motion at prespecified rates and over pre- set periods of time. Another view of the sky, called Skyline, looks like what you'd see in books and astrological charts.
Another interesting but scary exercise lets you dis- play the life cycle of the sun— from its birth until, they tell us, its inevitable death. It also works with a wide array of sound cards, doesn't require cartloads of RAM, and displays its stunning graphics in both 1 6-color and color modes.
All that adds up to a fun, informative program for high- and low-end computers. Done the arcades to death? Try CyberStrike" the wild new multi-player game on CEnie where you hop into a two-legged CyberPod and battle it out against other real live humans for control of a virtual reality city.
Well, not right away at least. In fact, CyberStrike is so easy to learn, you might actually live long enough to waste someone else first. And best of all, it only costs three bucks an hour. Except your life. Set your modem for half duplex local echo ator baud. Dial toll free Upon connection, enter HHH 3. Have a major credit card or your checking account number ready. For more informa- tion in the U.
Any surcharges incurred apply to all hourly usage, including your first four hours. But the experience is different when you sit down at your multimedia PC screen. The black-and- white movie is well made, funny, and packed with some of the freshest, most entertaining music ever recorded. Criterion Goes to the Movies might be little more than a Voyager videodisc catalog, but it includes in- telligent, comprehensive essays with cross-refer- enced credits. You can, for instance, find all the films of a particular director, com- plete with photos of the casts, and maybe even a QuickTime video clip or two.
You start by choosing a genre and a couple of films that you like. Not surprisingly, the process works best if you cooperate. If you throw MovieSelect a curve by telling it you like slasher movies and Snow White, you won't get much help. But if you play by the rules, MovieSelect does a good job of creating a personalized list of suggestions to take to the video store. On top of the reviews, it adds nearly 4, biographies and filmographies of performers, directors, and other impor- tant players in the film industry, Hyper- text links and good cross-referencing let you navigate quickly through entire film careers.
Big isn't always better, though. Mega Movie Guide delivers more than 58, short reviews, including different reviews for the same movie. Unfortunately, like many bulky things, Mega Movie Guide lacks grace.
The pro- gram relies on a general-purpose data- base browser from Folio Corporation, and it shows. Seemingly designed more for academics than entertainment, the less- than-friendly interface lets you add notes and highlight favorite sections. You can also list your own video collec- tion, including when you recorded movies, last viewed them, and-for people who plan their lives in serious detail-when you next plan to view them.
If you get bored just Movie Madness offers trailers for 1 00 of ttie best worst? American cult movies. Don't expect to see any video clips-or even stills— in this one, though. If it's video you want, go rent it.
And if you're looking for a joke-or the punch line to that one-Time Warner Interactive Group's Funny, a film by Bran Ferren, has 84 of them. Eighty-four different MovieSelect gives you a personalized list of suggestions that you can take to the video store. Introduced by the screeching comedian himself and compiled by for- mer editors of National Lampoon, Mid- night Movie Madness offers up trailers for 1 00 of the best worst?
American cult and drive-in movies of the fifties, six- ties, and seventies. Sure, it II test your reeves. Kids can't miss, since Peter Pan puts a circle of stars in the spot where they should apply the Paintbox Pal. Here, Jazz Painter goes to work on the croc. Y ou can fly! You can fly! Sandy Duncan did, too. And now your kids can scream it out when they take a break from Peter Pan: A Story Painting Adventure, a new, slightly interactive game for the PC and Mac- intosh, and coming soon for 3D0.
Primarily a passive play, this EA'Kids program takes an unusual approach to the famous story. Instead, children ages seven and up use a simple set of paint- box tools to help Peter move through the adventure. It sounds weird. But it works. In fact, the one-armed pirate will do anything— from kidnapping Wendy to stowing some of the Lost Boys in caves— to retrieve it.
When things get tough, Peter Pan takes a break and asks for help from the kids playing the game. But rather than hack and slash with a sword, kids use a paint box filled with four animated char- acters.
Winston Whoosh rubs out danger with his cute eraser head; Sally Sprayer squirts magic mist; Jazz Painter dabs col- ors; Nick Lead connects the dots. The characters face the screen only when they can help, so kids know exactly what choices they have. Once a tool hits the screen, animated stars encircle the appropriate area, indicating just where to spray, paint, erase, or draw.
And Pan always wins. Kids will play more than once just to try all the tools and gags, but the title lacks replay value for all but the most repetition-obsessed preschoolers, With that audience in mind, I recom- mend the compact-disc version. Unlike the hard-disk Pan, where limited narra- tion demands reading skills, the CD offers narration from start to finish, allow- ing nonreaders to follow the story and operate the Paintbox Pals on their own.
All versions have sound effects and a bouncy blues score. They also feature credible animation, even on a SX PC, though it's smoother on faster machines. Several of the scenes in Peter Pan are cinematic and include narration.
But Kid CAD is a clever, comput- er-aided design program that lets any reasonably intelligent kid older than seven design 3-D buildings, interiors, and landscapes. First, new designers pick a location: city, town, or country. Then they can start from scratch with a house frame or choose to customize a predesigned structure. Kids can add everything from major structural details to nooks and crannies, and they can use a variety of colors and materials including brick, stone, steel, rub- ber, thatch, and wood.
They can rotate their creations, zoom in on them, look through exterior walls to work on the interior, and move objects at will. But Kid CAD is not for every kid. Although it has a fairly simple Windows interface, it can be difficult at times.
Just In Kid CAD, kids have the tools to build everything from major structural details to nooks and crannies. Kids get to decide whether to build their house in a city, in a town, or out in the country. Often, several menu choices are needed just to get one element into the correct place.
The process takes time, patience, and practice. Don't expect a computer- ized box of Legos. Worse, kids must build their structures piece by piece, and the larger the struc- ture, the more pieces-and time— it takes. The screen redraws every time the pro- gram adds a new element, and the more complex the design, the slower the redraw. A fast will help keep impa- tient youngsters from getting frustrated. But for older kids that have patience and fast hard- ware, Kid CAD can be creative, rewarding fun.
And the CD-ROM version of the venerable fable makes its point with humorous narration, funny animation, and cute music and sound effects. They can follow along with the highlighted words and click on virtually any character or object to see animations.
Broderbund has beefed up the two-character original with lots more personali- ties to make kids laugh, including animated trees, houses, and even rocks and mailboxes. One musical highlight occurs during a jam section on the second page, when a tal- ented beaver raps some quick doggerel. Fun, educational, colorful, and well paced, The Tortoise and the Hare is target- ed at children aged three to eight.
While older kids can enjoy it on their own, preschoolers will need a little help from their parents. What will they think of next? Anything they want to. They that mar- velous bin of a word; you know who they are, we all know who they are have finally figured it out. And what an autobahn it will be! First generation: This year. Reruns, re- treads, remakes — and all the Elvis memora- bilia and psychic advice your credit cards can handle. Maybe even some entertainment.
Second generation: Two to four years. Third generation and beyond: Next cen- tury. The risk — and, far too probably, the reality — is bigger and better reruns, retreads, remakes, and retailing. A quartet century or so ago Harlan Ellis- on began working on what became the best column of TV criticism ever written.
Everything he had to say about TV held true until very recently. I do it, you do it, we all do it. And they do it better than anyone. Commerce, com- mercialism. The mercantile trade. The old buy-and-sell. Publish- ing too, for that matter, or writing. And TV is as big a busi- ness machine as has ever been built, even as it rests on the verge of getting much bigger. In that sense, the TV has always suckled from us, whether it was Bucky Beaver brusha-brusha- brusha-ing the Howdy Doody generation into haranguing their moms for Ipana toothpaste or your local cable panderer putting on a monthly gouge that would do proud any bar- barian at any gate.
The difference, from here on out, is that the exchange will bear a gathering load of what passes for interactivity. And each touch you put on the controls is going to put a touch of its own on your pocket. Talk about Magic Fingers! Later, more media-savvy generations will be both easi- er and harder to tap. Born watch- ing, they were bom to be gotten.
Or had. Interactivity can be as much about what things can become as what you can charge. Direct from Russia come six marvelously mind-bending, enormously entertaining new games. Exciting sound effects and authentic Russian music keep your fingers dancing feverishly and your blood flowing red-hot. Available on windows. Interplay Productions, Inc.
All rights reserved. Most people do. My first time was on the Stanford University campus in the summer of In the student union. On Space War. My first interactive electronic game. You thought I was talking about sex? I write about games. Space War was a vector-graphic, stand- alone arcade-style game. On a slow day, people lined up ten-deep in the stu- dent union just to watch. But a predictor of the future I was not.
A consumer of that future? You bet I was. After Space War, I hit a big dry period, which lasted until Bushnell and company put Pong on the market in But by the time the Atari came out a few years later, I was hooked again. Ask anyone who knows me. I play games for a living. Of course, games have changed dramatical- ly sinceback when uncannily absorb- ing games like Lode Runner flashed their crude graphics across my kludgy Apple II.
These days, progressive entries such as The 7th Guest and Myst blend full-motion video, 3-D-rendered graphics, and stereo sound. Because, he says, the dis- tinctions between games, education, and traditional forms of entertainment movies, for example are blurring into some- thing that is altogether new.
The movie business is waking up big time. So stick around, and game on. He and his dancing pixels reside in northern California. You alone hold the key that can stop their insane destruction of the planet. Can you unearth their dark secret before they stop you? Circ e 6? AH rights reserved. Castleworks Gameware is a division of Remarx Unlimited, Inc.
Hopping the Fence do you do when Microsoft CEO Bill Gates shows up at the pre- mier party of the year, and— oh, over- sight of oversights! A party girl does what she has to do, after all. And boy, was this crash ever worth it. Good thing I brought a hat, shades, and a hot dark wig. Turned out it was a costume party, and all the Silicon Valley digerati were disguised to kill. The Bill Boy himself arrived as Jay Gatsby. Something is wrong here. I know Robert Redford — and you, Mr.
Bill, are no Robert Redford. One guy claimed that these two devices were the most revolutionary gizmos to come down the pike in ages. So is it true Microsoft is trying to worm its way into the Nintendo-Silicon Graphics plan to build an even whizzier set-top game box next year? Nothing in this crazy industry surprises me anymore. I saw him flash a poor young reporter once after one of his magic shows I swear this is trueand believe you me, it was an awful sight.
On the other hand, Jordan Mechner— the boyish genius who masterminded my favorite addiction, Prince of Persia — is a real prince of a guy. Seems Silicon Valley is invading Hollywood at a breakneck pace. And right there in Burbank I found David Hasselhoff! The suc- cessful ones will probably give you a begin- ning, middle, and an end, and still let you watch the same story from different perspectives of time and character.
Bet me. I know a guy, Peter Black of Xiphias Produc- tions, who says that the real competition to these things will be the movies, dramas, and sitcoms that are playing on TV.
If this stuff is enough to lure people away from Tube Numero Uno, this new market definitely stands a chance. Look for me near the bar. All other trademarks are those of their respective companies.
The first generation of commercial virtual reality lets you do just that, Pterradacto - Dactovision (CDr. Equipped with awesome processing power, ambitious game designers are creating multiuser interactive experiences that blur the lines between games, rides, and movies. Some ot these genre-bending attractions, such as Virtual World, link several advanced arcade-style machines to the same virtual space.
Players sit in cockpits crammed with detailed controls and enveloped by computer-generated sights and sounds. Others, such as Virtuality, are based on the 3-D headgear most commonly associated with virtual reality. The games are basic, but simply turning your head reveals an all-encompassing and intriguing virtual world of polygons and primary col- ors.
Still other systems, such as Galaxian 3 and Sega's AS-1, take players for a real ride. The AS-1 uses hydraulics to shake, rattle, and roll players into a new-age interactive movie, while Galaxian 3 relies on crisp graphics and precise fire control.
The approaches are different, but the goal is the same: to create a new world in which players can interact with each other and the game. In many cases, the dynamics of group interaction contribute as much to the experience as the virtual-reality elements do. Expensive to build, many of the new virtual-reality attractions are set up to reuse the same hardware with different programs to create new games and experiences, much like a movie theater can show any number of movies.
That will help ensure a steady supply of new worlds to explore and new battles to fight. The virtual-reality concept is still in its infancy, and even more advanced attrac- tions are opening all the time. But you don't have to wait. I hir reverse and slam Die tattle into full, irs an old Frich. I take a deep breath, and my hands automatically reach for the comforting feel of the gun sight control and throttle. The left button is for medium-range weapons.
I like to hang back and pick off the wounded from a distance. The lights blaze on! The launch doors appear on my primary screen. No time to check the radar screen below. My fingers race down the rows of LEDs listing each weapon, stabbing at the trigger- assignment buttons. The screen flashes, and I hear a blast! I hit reverse and slam the throttle into full. My assailant appears in front of me.
I target the left arm of the huge robotic Mech and squeeze the fire trigger. My short-range lasers and 50mm auto-cannon blow eruptions of flame from his arm. I follow with the right button to send another massive blast. The Mech, code-named Sissy, trains another shot at me. I wheel left and turn my torso to continue my attack. Two more Mechs have crept up behind me.
I exhale slowly as I squeeze the trigger. Flames erupt again and when the smoke clears, the arm is conspicuously absent. EMERGING from the cockpit buzzing from yet another round of BattleTech, an all-out war between eight robots, I head to the Jules Veme-style lounge of Virtual World for a cool drink, a blow-by-blow printout of the battle, and a high-speed re-creation of my game showing on a nearby monitor.
The company even intends to install communications links so that teams from each center can chal- lenge one another. That unit center and similar ones in Tokyo and Kyoto have a gritty feel designed to appeal to hard-core gamers. To justify the premium price, Virtual World carefully manages both the experi- ence and the atmosphere.
An orientation leader plays a training video and answers questions while the technicians configure the pods for your mission. They then lead you to the pod — basically an enclosed leather seat configured to look like a cockpit. While BattleTech is the mainstay of Virtual World, the pods also can be configured for other games, including Red Planet, a racing game set in the mining colonies of Mars.
Another game under development is reported to be an underwater res- cue mission set in the lost continent of Atlantis. For example, each BattleTech weapon generates a specific amount of heat, and advanced games will shut down your Mech if it runs too hot.
A variety of terrains and atmospheric conditions add to the challenge. Beginners may take a couple of games to become competitive, but playing with a group adds immediate spice to the experience. The depth of the game has even bred regulars. Virtual World 24 pods N. Illinois St. Here are some tips from BattleTech veterans to help you avoid rookie mistakes: The unlabeled rocker switches above the main screen enable advanced functions.
The first switch lets you steer your Mech with the foot petals. You can also stand still and whip your torso around while Prime or Thor V6, If you are playing in a team, try to match up a good short-range fighter with a good long-range blaster like the Vulture V5, affectionately known as the Turtle for reasons that will quickly become obvious. And while the people at Virtual World will tell you that there are no bad Mechs, veteran players advise you to stay away from the Madcats, except the V3, and to avoid the Thor V5 altogether.
Choose a Mech that matches your fighting style. If you want point totals, go for the unlisted but heavily missile-laden Vulture V4. If you want kills, go with the Loki If someone is chasing you, duck be- hind a third player to get him off your trail.
Besides, a kill is worth just points. You can rack up more than points by picking your victim apart piece by piece. Watch for when opponents get hot, or right after they fire a massive volley. If you can hit them midshot, you may be able to explode the ammo inside. Missiles are powerful but tend to spread their damage around. If you want to score a kill, target the black areas with shorter-range weapons. Your Mech will overheat, shut down, and blow up.
The entire eight-person crew groans with disappoint- ment as we realize our captain is Michael Jackson. Nevertheless, we're ready to work together to launch our shuttle. Each crew member has a set of control buttons we have to press exactly when the timer hits zero. The timer reaches the magic mark, and I punch my trigger. Engine 2, fire. Engine 3, miss!
That was me. Michael is screaming and everyone is looking at me. The ship dives out of the launching chute and plummets to the ground. The engines kick in at the last minute and we pull up and blast through a billboard on our way to the orbital training area.
The battle quickly turns real, and our triggers fire auto-tracking missiles at the swarming enemies. This time my Pterradacto - Dactovision (CDr finger is true, and I end up with the high score. My prowess earns me the right to land the shuttle, but using the buttons to keep the ship on course proves too much for me.
We slam through the glass wall of a building, sending tables and chairs flying as we slide to a stop. After a final chastisement from Michael, the door opens, and we step back out into the real world.
The combi- nation delivers a feeling of zooming through space. And by adding group gaming elements, participants feel like pilots, not just passengers. Each seat has a set of handles with two but- tons. A single person can end up with responsibility for an entire group of strangers. I turn my head to examine the game space. I've been dropped onto one of four checkerboard floors hanging about IS feet above a central battle area.
I move my hand and see my digital arm holding a giant popgun that lobs a lemon-sized projectile about eight feet. I look around and see three color-coded polygonal humanoids heading down the stairs towards the central floor.
Angel Of Delight - Return (3) - To The Top (Cassette, Album), Cattle In The Cane - Charlie Stamper - Glory To The Meeting House (CD, Album), My Cherie Amour - Tony Bennett - Tony Sings The Great Hits Of Today! (CDr, Album), Steve Wariner - Hold On (A Little Longer) (Vinyl), Hugo Johnson - Rhys Muldoon - Perfect Is The Enemy Of Good (CD, Album), Quiescenza (Frank Ellrich RMX), Morgen Muss Ich Fort Von Hier, Poor Mans Blues (Instrumental)